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Just popping back in here to say that I'm still fiddling with this pack to get it working well. I'm actually less clear on the specifics after that FadingSignal post. Redditt post from FadingSignal that I hadn't seen before. Sad, but I don't have the technical know-how or desire to spend the time to make it all work together, and occlusion culling (the flickering) / horrible frame rates on my beastly machine is no bueno.Īn interesting (if dated) thread on the topic. For my own LO I've opted to use as few mods that edit worldspace as humanly possible. I'm not at all an expert on the subject, I've just done some peripheral research.
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In addition, there will likely be a lot of texture/object flickering, certain items (the world, buildings, doors) disappearing entirely, etc.Ĭompatibility patches for this need to be made in the CK, but its a laborious and time-consuming process.
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If you're playing with this loadout in your game right now I'd wager you're experiencing heavy frame drops in certain areas (with that many worldspace mods, probably lots of areas), regardless of how killer your PC is, or how optimized your setup is. Mods fix a lot of the often irrational ♥♥♥♥♥♥♥♥ the devs thought were a great idea.BUseCombinedObjects=0 will disable using pre-combined meshes, which may help some of the issues that arise from using conflicting worldspace mods, but one way or another there will be issues. The weather? Sure, Let's have a rad storm right in the beginning of the game when you're nowhere near shelter (Nevada skies) or Settlement distractions where you'll be in the middle of a 2 hour dungeon and have to drop everything, Often literally, And run back because ONE BRAHMIN somehow can bring down an entire walled-up fortress because they thought shoving the RTS mod from NV into the game was a great idea. (IE: Displays, Which you can see in the OPENING MONTAGE on th title screen for pete's sake which ended up being a DLC.) LEt's not forget a lot of the "Work" was copying mods from NV and FO3 and shoehorning them into this game as 'features'. Both are things a newb to the game might find daunting (Or if on console impossible).Īlso, Just an aside a lot of the "Great work" that went into the game ended up two places: Cutting room floor and DLCs of features that should have ben a part of th game in the first place. USually to get around this you need to either tear apart nearby floors and walls to fit them, Or use SET/GET angle and pos commands. UPPER FLOORS -ARE- the ones you can build multiple stories. I currently have "basic floors" built 3 stories high. Originally posted by I Love, LOVE moist towelettes:
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